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Old Jun 13, 2005, 06:46 PM // 18:46   #1
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Default Skills - Wastrel's Worry

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Old Jun 13, 2005, 06:46 PM // 18:46   #2
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This is my favorite skill in the GAME.
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Old Jun 17, 2005, 07:53 AM // 07:53   #3
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Very overlooked. It's almost instiontaious cast. Vey quick recast. When you've waiting for other skills to recharge it's nice to spread araound. When that annoying sword warrior is spamming attacks you can spam this right back. That damage adds up VERY quickly.
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Old Jun 20, 2005, 08:10 PM // 20:10   #4
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more applicable pvp than pve

although if someone has found solid pve application I'd be interested
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Old Jun 21, 2005, 03:10 AM // 03:10   #5
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Can someone give a breakdown of how this spell works? The text is confusing.

If the victim ends it early by using a skill, do they still take the damage? If so, why not just suck up the hit you're going to be taking anyway?
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Old Jun 21, 2005, 03:31 AM // 03:31   #6
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The skill is one of the worst in the game. If they use a skill it ends w/o damage.
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Old Jun 21, 2005, 03:58 AM // 03:58   #7
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Gotcha.

Of course, if you're spamming it on top of Backfire, it gives them a helluva choice to make, doesn't it.

I wouldn't say 'worst skill in the game', but definitely not in the top 10 for utility.
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Old Jun 21, 2005, 04:34 AM // 04:34   #8
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Heh, it has some interesting uses if you work with it creatively. I think it has a ton of potential. Limited for sure, but definite potential.
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Old Jun 21, 2005, 05:26 AM // 05:26   #9
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If you apply WW to backfire you actually end up making BF worse. You just wasted energy to give someone a choice of taking 100 or so damage or 60 or so damage every 3 seconds. It's pretty horrible
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Old Jun 21, 2005, 08:25 AM // 08:25   #10
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I prefer using it in conjunction with Diversion to draw out skills, but diversion's price alone is pretty expensive. Tossing it on immediately before using Blackout is a little free damage as well.
Don't really use it often anymore though. Found the damage to be a bit lacking, when I could be using something else to shut the enemy down.
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Old Jun 21, 2005, 06:18 PM // 18:18   #11
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Quote:
Originally Posted by Blackace
If you apply WW to backfire you actually end up making BF worse. You just wasted energy to give someone a choice of taking 100 or so damage or 60 or so damage every 3 seconds. It's pretty horrible
True, but I had a different application in mind. I'll comment on one of several builds I'm working on in the appropriate forum when I test it more. I'd like to get some comments from you guys then.
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Old Jun 22, 2005, 04:27 PM // 16:27   #12
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Quote:
Originally Posted by Blackace
If you apply WW to backfire you actually end up making BF worse. You just wasted energy to give someone a choice of taking 100 or so damage or 60 or so damage every 3 seconds. It's pretty horrible
Yes. Without WW, they have the choice of taking 100 or so damage or no damage at all. One can see how this is obviously worse.

WW is not a great skill, granted, but I'm baffled how BF alone is better than BF/WW? "It's pretty horrible" is a pretty horrible explanation. How does WW actually make BF worse?
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Last edited by Dreamsmith; Jun 22, 2005 at 04:29 PM // 16:29..
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Old Jun 22, 2005, 04:48 PM // 16:48   #13
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It doesn't. He's just making random assumptions as most do here.

Anyways... WW works great with energy denial builds. No energy? No problem! Wastrel's Worry to the rescue!
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Old Jun 22, 2005, 04:56 PM // 16:56   #14
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Try doing WW, Empathy and Backfire all at once.

Get hurt for doing anything or nothing.
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Old Jun 22, 2005, 05:11 PM // 17:11   #15
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It makes backfire worse, by basically raising the cost to cast backfire by the amount of mana you spend on wastrels, reducing its damage per mana ratio, by extension.

He is insinuating that someone will cast through backfire to remove it and in doing so remove wastrels, getting a 2 for 1 etc, as well as other variations on the theme.

Tsunamii Starshine
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Old Jun 22, 2005, 05:24 PM // 17:24   #16
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What's the point of fast casting if you dont put multiple bashing hex on an opponent at once?

Of coruse there's the Spell/Skill breaking abilities, but casting spells in that manner can really lead to a fast enemy death.
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Old Jun 22, 2005, 09:59 PM // 21:59   #17
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I think wastrels could be useful in the case where a target has arcane condundrum or migraine or something similar on them, limiting the speed at which they can cast things, but with such spells in effect, there really isnt a whole lot of reason to cast wastrels on the target, essentially devaluing wastrels.

IMHO Wastrels is not worth a whole lot as an ability compared to others in the Mez line and other abilities in general, that could just be me though.

Wastrels is the type of spell where it doesnt really compliment any pre-existing builds, and it requires its own build to be a spell people will consider, and even in a build designed around it then it is hard to break the spell itself.

The combination of those factors leads many people to disregard the spell entirely.

Tsunamii Starshine
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Old Jun 22, 2005, 10:53 PM // 22:53   #18
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Like the others have mentioned, I think WW is best on energy denial builds or combined with Arcane Conundrum/Migrane. Could also be semi-useful with Blackout teammate. I personally team it up with Diversion/Arcane Thievery. Eventually, they have no skills left to use.

I wouldn't say it's the worst skill in the game. It's not a bad choice for "covering" other hexes to prevent removal due to energy cost/recharge time (another good choice is Mind Wrack). I feel, though, with the piddly damage it does, it's hardly enough to make me want to risk activating Backfire (or any other domination hex). You could probably do at least the same amount of damage with a max damage cane within 3 seconds as you can with WW, assuming it activates.
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Old Jun 23, 2005, 01:52 AM // 01:52   #19
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Quote:
Originally Posted by OneArmedScissor
It doesn't. He's just making random assumptions as most do here.
uh..what? Do a better job of trolling please.

Dreamsmith: I'll go into detail here.

Backfire:
For 10 seconds, whenever target foe casts a spell that foe takes 35-119 damage.
Energy Cost
15
Casting Time
3 seconds
Recharge Time
20 seconds

Wastrel's Worry
Description
After 3 seconds, target foe takes 8-53 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
Energy Cost
5
Casting Time
1/4 seconds
Recharge Time
1 seconds


If you apply both to the same target you've just changed the conditional damage on both spells into guaranteed damage on the conditions of the opponent not using a skill. The opponent can break WW by using a non-spell ability and wait out BF while you continue to try and pile on another WW.

But assuming they didnt, you've just spent 20 energy and 4.75 seconds of casting time to give the opponent a choice of(at 12 dom): 53 damage every 3 seconds or 119 damage every x+.75 seconds where x is the casting time. I'm sure anyone would pick taking ~17.6 dps over at best 119 dps.

Wastrels Worry is horrible in energy denial builds because now you're locking into one target on the hopes that they can do nothing. And a guy that can do nothing is out of the picture so throwing around 5 energy hexes just doesn't help anymore. It's the same reason Mind Wrack, and all those other Elementalist Mind skills are terrible.
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Old Jun 23, 2005, 06:17 AM // 06:17   #20
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I think WW works nice with diversion.. well i got killed by a mesmer who was using it and i think its pretty effective.. add backfire with it and they wont even be able to use smite hex for a while since its gonna be diversed.. its a pretty nice build for a mesmer
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